AI Insights · Timothy · April 2022
Top 5 Educational Games in Guatemala Q1 2022
Explore the performance of the top 5 educational games in Guatemala for Q1 2022, with insights on downloads, revenue, and active users.
During the first quarter of 2022, the educational games market in Guatemala saw varying trends across the top 5 applications on a unified platform. Here’s a closer look at the performance of these apps based on Sensor Tower data.
Masha and the Bear Educational from DTC Lab experienced a fluctuating download trend, starting the quarter with around 7.4K downloads and dipping to approximately 3.7K by the end of January. However, downloads rebounded, peaking at 6.4K in late March. The app's weekly active users also showed a downward trend initially, from 50.1K to 38.9K, but later stabilized around the 45K mark. Revenue was minimal, with a few peaks such as $8 in the second week of January and $3 in mid-March.
Lingokids - Play and Learn by Lingokids - English Learning For Kids saw a significant increase in weekly downloads, starting from less than 1K and reaching a high of 8.8K at the end of January. The app maintained a solid presence with active users rising from 2.9K to over 10.9K during the same period. Revenue followed a positive trend, peaking at $1.3K in late February.
Buddy.ai: Fun Learning Games from AI Buddy Inc. showed consistent weekly revenue, with notable peaks such as $412 in mid-March. Downloads fluctuated, starting at 2.1K and experiencing a dip to 1.1K by the end of March. Active users followed a similar pattern, starting at 2.7K and ending the quarter with about 2.1K.
Babyphone & tablet: baby games by GoKids! publishing had a steady download rate, ranging from 1.6K to 1.9K throughout the quarter. Active users remained relatively stable, hovering around the 4K mark.
Numbers for kid Learn to count, also by GoKids! publishing, saw an increase in downloads, starting at 331 and peaking at 2.1K in early February. Active users mirrored this trend, rising from 2.1K to around 4.2K during the same period. Revenue had occasional peaks, notably $14 in the second week of January.
For more detailed insights and analytics on these educational games, visit Sensor Tower.